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How long would it realistically take for one person to make an Elden Ring like game, obviously on a much smaller scale? I mean doing basically everything themselves programming, combat, level design, music, animation, visuals, writing, etc. And say it’s made by a tiny team of like 2-3 people max. Is that even remotely realistic within, say, 5–10 years? Also, what would actually give a game like that a decent chance of being commercially successful? Because I feel like making the game is only half the problem. You could spend years making something genuinely good and still have nobody play it.
>>205919 if you've never made a game before, it's impossible if you have, based on your skillset you know exactly how much time it will take
>>205927 >Asks a question hoping for answers >Response to everything except the given question Why do people do this ?
>>205919 1 year tops
>>205919 It’s not possible to make games at the scale with a small team traditionally. If you use agentic ai or some crap it’s possible probably
>>205938 jk, thing is there is alot of grunt work. even with the huge team they have to offshore work. you can make a fun game without all that jazz like indie game
>>205944 silksong, stardew valley are made by really small team
>>205919 You can still make games, but not expansive non procedurally generated open worlds
>>205945 Yes, op meant elden ring type games
>>205919 I know this isnt the answer you want but if ur actually interested in game dev, you can make a game it will just be an indie scale one, but it can be incredible, even at that. >>205919 To answer your question actually, I'd say 7-8 years, maybe 10, give or take with improvements in ai and such, it will probably take 7-8 years due to the fact that even with Ai, it's just a lot of work for one single person at a singular scale
>>205919 not sure about ER but Dark Sovls is one of my favourite games and from what I imagine it should take an upwards of 30 years to even make a playable beta varient of such title, for a single person of course
>>205950 Assuming he uses Ai (which will suck) for coding, art, and planning, and dumps money into it. He could get it done by 10 years
>>205951 more than coding, creating artifacts takes alot of grunt work
>>205951 at that point why even bother wasting so much time producing slop that nobody would play or praise I dont think most people realise just how convoluted it is to make a full fledged "open-world" or even a rudimentary sandbox game. The kind of talent and skills required are seldom found in a single person, like I imagine even Da Vinci would curse himself taking up such feat. Not sure if you've seen the devs of the highly acclaimed game GTA:San Andreas talk about their experience working at R* back then in even in PS2 era, I implore you check out their interviews or even twitter posts. How they had to circumnavigate the limitations of the DVD discs being slow by optimising various data assets in such a way that everything was read and rendered in time before you cold possibly leave the draw distance
>>205980 >rudimentary sandbox game. This is possible for indie studios, minecraft for example.
>>205943 Expedition 33 was done by 33 devs And majority of you guys are dumb if we have the same structure as a traditional game company and replace every person with a role with a claude max subscription you can make it in less than 2 years if you know what you are doing 1 year tops. As this anon said >>205938 People are stuck with the mindset of free tier ai. Whereas today's ai can meaningfully replace all work from a team. >>205919 The year is long don't think if you reduce the scope and just focus on one boss you can build overnight. The sheer scales adds the time not any bottleneck. So if you take a small region you can do it in a month at the latest.
>>205984 33 devi devta
>>205983 maybe if you have a even 7-8 man team
>>205989 U, my friend did not see Robloxs game. Made by teenagers. It can put Even AA studios under shame such scale and complexity. And they are just 3 guys or sometimes only one guy. Remaking entire maps in a semester.
>>205995 OP is talking about Elden Ring tho, sure he could make a robuxx clone if he wanted all by himself but then again such games are dime a dozen

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