>>170855
I mostly do this for timepass, but you can actually make a surprisingly decent game using gpt.
You can have it help with pretty much the whole process coding, game mechanics, UI, sprites, backgrounds, items, etc. It can also create sprites and other assets for you.
For visual references, either upload a screenshot/reference image or enable web search so goy can look things up. Directly providing the image/reference is usually better, though, because you have more control over exactly what you're asking it to recreate or use as inspiration.
The easiest way I've found is to build the game piece by piece instead of asking it to make the entire thing in one prompt.
Start with the basic gameplay loop, get that working, then add graphics, UI, sound, enemies, levels, and polish one at a time.
>>170855
Do you have pro?
And do you know about tripo?
Is houdl use the gpt astar MCP to tripo create a well rounded 3d mesh and add the blender MCP with unity/unreal whatever u prefer (I prefer go open-source, go godot but lack of documentation is a problem.) so ur call.
Ive only done a top down version of a simple novel called reverend insanity.
I need the refinement system and im looking for inspiration to get that then I can build up a visual novel.
>>170898
Well true but from next week astra is being released in phases to pro users.
>>170903
I had claude pro version from enterprise version one month at the beginning of the year since everyone was tokenmaxing at that time.
It's miles better than every free version a available today.
>>170932
Well no since it was monitored i couldn't try to generate games but it was still better at 3d js framework at that time.
With few caveats it was pretty great i could make bouncing ball game we've played in browser.